Medic

Medic
Medic is a support class fully oriented on healing players without any combat-benefits such as class special weapons or pets/turrets. It unlocks after 30 rounds played.

Perks
Medic got 4 class perks, all based on and unlocked by healing.

First Perk
Name: Medic

Description:

- The 'Medic' grants the user the ability to heal teamates(drag drop heal item on teamate) as well lets the user see the bleeding/infection levels of teamates.

This perk allows player to heal people with every healing item aside food or drinks. Bandages require player to drag and drop them on bleeding players, while every other heal can be used with group heal ability - double click the healing item when standing within 1 tile around player(s) to heal them and yourself.

Second Perk
''Name: First.Aid Kit

Description:

- Grants the user the first.aid kit, 6 healing items can be stored into the f.aid kit and the kit also does not take any inventory space.

This perks unlocks first aid kit, which serves as additional space for healing items. You can place 6 healing item stacks in there, like description says. Healing items given by later perks go directly to first aid kit. To take item out of first aid kit, click first aid kit icon on special slot twice then pick medicine you want to take out.

Third Perk
Name: F.Aid Kit.Start Spray

Description:

- Everytime the user joins a new round his/her f.aid kit gains 2 f.aid sprays.

This perk gives medic stack of first aid sprays and also stack of R.G.B. mixed herbs(which however, aren't mentioned in perk description)

Fourth Perk
Name: F.Aid Kit.Start Antidote

Description:

- Everytime the user joins a new round his/her f.aid kit gains 2 Antidotes.

Final perk for medic, adds 2 Antidotes to medic's first aid kit. With this perk on, player gets 3 healing item stacks upon joining in total:

2/2 First Aid Sprays

3/3 R.G.B.'s

2/2 Antidotes

Class Tips
-Try using group heal ability to heal as many players at once as possible for best effect

-Heal people when their condition reaches caution or lower so you won't waste heals(unless you catch someone with low damage in group heal when healing more damaged player)

-Cure people when their infection passes 70% to avoid wasting it if players would get infected again

-Bandage people up above 50% bleeding to avoid waste(unless it's free roam, since bleeding attracts zombies)

-If you got enough time, try to use blue herbs on poisoned people instead RGB to save RGB's in case you would run out of First Aid Sprays